MedBox is a compact device that helps elderly users stay on track with their medications through simple reminders, easy dispensing, and motivating rewards.
Master project
MedTech
Creative Technologist
3 designers
4 days
By the end of the week, we delivered a working prototype: MedBox, an interactive medication dispenser that uses lights and sound to remind users, dispenses pills with a button press, and prints a personalized reward after each successful intake.
This mix of reminder + interaction + reward reframed medication intake from a passive task into an interactive daily ritual supported by positive reinforcement.
Our interpretation of the brief was to design a pill dispenser and reminder system for elderly users. Forgetting medication is a common challenge, and we wanted to transform this routine into something simple, reassuring, and even enjoyable.
MedBox combines reminders, interaction, and rewards into one seamless experience:
a caregiver or family member customises the experience by preparing messages, activities, or puzzles that will be printed as rewards.
the caregiver loads the pills into MedBox for the week and programs the medication times.
at the scheduled hour, MedBox activates with lights and sound, notifying the user that it's time to take their medication.
the user presses the stop button, silences the alarm, receives their pill in the drawer, and takes it.
when the drawer is returned, MedBox prints a personalised reward — like a Sudoku, a riddle, or a message from family — making the moment positive and engaging.
By combining these steps, MedBox reframes medication intake from a passive task into an interactive daily ritual supported by positive reinforcement.
I was responsible for the Arduino programming and hardware integration, making all components work together under tight time constraints.
This project sharpened my ability to prototype quickly, solve hardware limitations, and translate an abstract concept into a fully working functional system.
MedBox was a small project in scope but a big one in lessons. As a designer, I learned how to:
Overall, MedBox reminded me that good design doesn't happen in isolation: it emerges from constraints, collaboration, and iteration.